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Albion Online Market and Economy Data

Live, crowd-sourced Albion Online market prices across every Royal city — current prices, 7-day averages, cross-city arbitrage, and economy snapshots from a single REST API.

Query real Albion Online order-book data sourced from the community-run Albion Online Data Project. Look up any item by its Albion item ID (like T4_BAG) or a common name, compare prices across Caerleon, Bridgewatch, Fort Sterling, Lymhurst, Martlock, and Thetford, and spot buy-low/sell-high arbitrage opportunities. Every response is cleaned: bogus placeholder cities and sentinel prices are stripped so you only see real numbers.

Endpoints

Set game=albion on every call. Item lookups accept an Albion item ID (T4_BAG, T5_SWORD) or a plain name that the API normalizes to a likely item ID.

Endpoint What it returns
GET /market/price?game=albion&item={item}&region={city} Single-city snapshot: currentPrice, avgPrice7d, minPrice, maxPrice, buyOrderPrice, buySellSpread, lastUpdated, plus item, itemId, and city. region defaults to Caerleon.
GET /market/cross-region?game=albion&item={item} Prices across all six major cities in cityPrices (each with sellPriceMin, sellPriceMax, buyPriceMin, buyPriceMax, lastUpdated), plus cheapestBuy, highestSell, and arbitrageMargin (percent).
GET /market/arbitrage?game=albion&item={item} Cross-city arbitrage view: type: "cross_city_arbitrage", cheapestBuy, highestSell, arbitrageMarginPct, full cityPrices, and a recommendation (arbitrage_opportunity when margin > 10%, else low_margin).
GET /market/demand?game=albion&item={item} A demandScore (0–100) and demandTier (low/medium/high) derived from the price spread, plus a signals object containing only the metrics Albion actually supplies (currentPrice, buySellSpread).
GET /market/economy?game=albion Economy snapshot for Caerleon: a topTraded array of high-volume items (each with itemId, city, sellPrice, buyPrice) and a fetchedAt timestamp.
GET /games Lists all supported games and live status, including Albion's data source.
GET /health Service health and cache status.

Why this API

  • Real crowd-sourced data, cleaned for you. Backed by the Albion Online Data Project's public market feed — no scraping, no game client required. Albion's raw feed uses 0 (no buy order) and 999999 (no sell order) as sentinel values; this API normalizes both to null so you never have to special-case placeholder garbage.
  • Honest city filtering. Bogus locations (city "0", or stale rows dated 0001-01-01) and cities with no usable price on any side of the order book are dropped entirely, so cross-city results contain only cities carrying real prices.
  • Cross-city arbitrage out of the box. One call surfaces the cheapest buy city, the highest sell city, and the percentage margin between them — the core flip-trader workflow without any client-side math.
  • Flexible item input. Accepts canonical Albion item IDs (T4_BAG) directly, or normalizes a plain name into a likely item ID, so you can wire it up before memorizing the full item-ID catalog.
  • Cached and resilient. Responses are cached to stay fast and gentle on the upstream source, and upstream outages return a clean 503 with retry_after rather than a hard failure.

Typical use cases

  • Flip trading. Use /market/cross-region or /market/arbitrage to find items that buy cheap in one Royal city and sell high in another, with the margin already calculated.
  • Trade dashboards and bots. Poll /market/price for live current price, 7-day average, and buy/sell spread on the items your guild or shop tracks.
  • Crafting and sourcing decisions. Compare per-city sellPriceMin/buyPriceMax to decide where to buy materials and where to offload finished goods.
  • Market overviews. Pull /market/economy for a quick Caerleon snapshot of high-volume items and their current buy/sell prices.
  • Demand gauging. Use /market/demand to get a quick 0–100 read on how tight an item's market is before committing capital.

Good to know

  • game=albion is required on every endpoint, and item is required on all but /market/economy. A missing item returns a clean 400 (item query parameter is required); an unsupported game returns 400 invalid_game.
  • Data is crowd-sourced, so freshness varies by item and city — popular items in active cities update frequently, niche items less so. Each city entry carries a lastUpdated timestamp so you can judge staleness yourself.
  • Nullable prices are normal, not errors. A city may legitimately have a null buy or sell price when there are no live listings on that side of the order book. Sentinel values (0, 999999) are always converted to null.
  • Some demand signals are intentionally omitted. Albion's price feed does not publish per-listing counts or sales volume, so /market/demand only reports the signals that genuinely exist (currentPrice, buySellSpread) instead of emitting always-null fields. The demand score is therefore a spread-based heuristic, not a true sales-velocity metric.
  • Six cities are covered for cross-city comparison: Caerleon, Bridgewatch, Fort Sterling, Lymhurst, Martlock, and Thetford. Prices are quality level 1 (Normal). The economy snapshot is scoped to Caerleon.
  • Items not present in the upstream feed return 404 item_not_found; if the data source is temporarily unreachable you'll get 503 upstream_unavailable with a retry_after hint.